Bachelor of Science in Computer Game Development Online

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Convert your love of gaming into a lucrative career with the 100% online Bachelor of Science in Computer Game Development from Lamar University.

Apply by: 5/5/26
Start class: 5/26/26

Program Overview

Level up with our B.S. in Computer Game Development online program

Think you could build a better game than the one you’re playing? Deepen your passion for programming with an online bachelor’s degree in computer game development from Lamar University. Our 100% online format enables you to advance in a massive and accelerating gaming industry.This degree program focuses on game programming and development including simulations and serious games for realistic hands-on training and skills practice in addition to creating the recreational gaming that dominates the global market. In it you'll create a 3D animated game using all of the knowledge you have learned throughout the program. Apply now and advance your career in a field you already know and love.

In this program, you will learn to:

  • Create interactive graphics applications leveraging C++ and a range of APIs
  • Construct textured 3D models and develop animation sequences
  • Combine animation sequences using real-time blending techniques
  • Develop programs with interactive audio and graphics applications
  • Create a new interactive game encompassing core components including animation, appropriate game mechanics, audio, and 3D models
  • Create interactive graphics applications leveraging C++ and a range of APIs
  • Construct textured 3D models and develop animation sequences
  • Combine animation sequences using real-time blending techniques
  • Develop programs with interactive audio and graphics applications
  • Create a new interactive game encompassing core components including animation, appropriate game mechanics, audio, and 3D models

Career opportunities in game development:

  • Video Game Programmer
  • Multimedia Programmer
  • Graphical Interface Programmer
  • User Experience Designer (UX)
  • AI Programmer
  • Video Game Programmer
  • Multimedia Programmer
  • Graphical Interface Programmer
  • User Experience Designer (UX)
  • AI Programmer

Also Available:

Lamar University offers a variety of specialized bachelor’s program options. Check out our other online undergraduate programs.

Per Credit Hour $314*
Transfer Credits Up to 90 hours
Credit Hours 120**

*Distance learning fee is included in the tuition listed.

Apply Now

Need More Information?

Call 866-223-7675

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Tuition

Take advantage of our high-value, low-cost tuition

The following is the tuition breakdown for students pursuing a Bachelor of Science in Computer Game Development online. Our tuition is affordable and can be paid by the course.

Financial Aid

Ready to get started on your degree program online but need help finding ways to fund your education? We can help you discover student financing sources that include grants, loans and other payment options. Learn more about financial aid here.

Tuition breakdown:

Per Credit Hour $314*

Calendar

Gameplan for your future career

Our Bachelor of Science in Computer Game Development online program features multiple start dates to accommodate your busy schedule. Find the start date that works best for you and apply before the application deadline associated with it.

8 week coursesProgram Start DateApplication DeadlineDocument DeadlinePayment DueLast Class Day
Spring II3/19/262/23/263/2/263/10/265/6/26
Summer I5/26/265/5/265/12/265/19/266/30/26
Fall 18/18/267/28/268/4/268/11/2610/9/26
Fall 210/12/269/21/269/28/2610/6/2612/10/26

Now enrolling:

Apply Date 5/5/26
Class Starts 5/26/26

Have questions or need more information about our online programs?

Ready to take the rewarding path toward earning your degree online?

Admissions

Check out our admission requirements and follow your new path

The Bachelor of Science in Computer Game Development online program has specific requirements that applicants must meet to enroll. Please read the admission guidelines to ensure you qualify.

Admission Requirements:

  • Online Application
  • Official Transcripts

All applicants must complete an application packet, consisting of:

  • Complete online application and pay an application fee of $25
  • Submit official transcripts from all high schools, colleges and universities you have attended
    • All transcripts are required regardless of accreditation. Only regionally accredited institutions will be eligible for transfer credit.
  • Be eligible to re-enter all colleges and/or universities previously attended
  • Verify specific requirements associated with chosen degree program

High school graduates who have not attended college before are considered entering freshmen – even if they received college credit while in high school through dual credit, AP or IB programs. Transfer students with fewer than 18 hours of college credit also must meet admission requirements for entering freshmen.

Incoming freshmen must do the following to qualify for unconditional admission to Lamar University:

  • Receive a diploma from an accredited high school
  • Complete at least 14 high school credits in college preparatory courses: 4 credits in English, 3 credits in mathematics, 2 credits in laboratory sciences, 2.5 credits in social sciences (U.S. history, U.S. government, and world history or world geography) and 2.5 credits in college preparatory electives (preferably including 2 credits of foreign language)
  • Meet the test-optional admission criteria or achieve a minimum composite score on the ACT or SAT through the secondary review criteria. (Click here for criteria).
  • Submit your high school transcripts via Trex, Speedy, Escript or as a PDF from your high school counselor to lubound@lamar.edu.

Send all required documents to:

Lamar University Online Admissions

PO Box 10017

Beaumont, TX 77710

OR

Submit electronically to luadmtran@lamar.edu

All applicants must submit official, sealed transcripts from each institution attended to the Admissions Office. All degrees must be from a regionally accredited institution. Send transcripts to: Lamar University Online Admissions, P.O. Box 10017, Beaumont, Texas 77710

Check to see if the program is offered to residents in your state before applying by clicking here.

Courses

Explore the courses for our B.S. in Computer Game Development

The Lamar University Bachelor of Science in Computer Game Development online program features the same quality instruction from supportive faculty as our on-campus programs. Coursework builds your proficiency in understanding LightWave 3D®, Microsoft Visual Studio and C++.

To earn your Bachelor of Science in Computer Game Development, you need to complete 120 credit hours of coursework. The program includes 42 credit hours of general education courses, 53 credit hours of core courses, 24 hours of major courses, and 4 hours of elective courses.

Students can finish faster by transferring previously earned credit hours. Transfer credit hours will be evaluated during the admission process.

Duration: 8 Weeks weeks
Credit Hours: 1
The objective of this course is to give students experiences that convey the five main activities of a person working in the area of computer science: reading, listening, thinking, speaking, writing and cooperative interaction. Designed for incoming freshmen. Corequisites: COSC 1173 and COSC 1336
Duration: 15 Weeks weeks
Credit Hours: 1
Practical applications of concepts learned in Computer Science 1336 (COSC 1336). Hands-on instruction in programming in an object-oriented language, developing, debugging, and testing programming projects. Corequisites: COSC 1336 and COSC 1172 Offered: Fall, Spring, Summer
Duration: 15 Weeks weeks
Credit Hours: 1
This course is the lab which accompanies COSC 1337. the topics covered include advanced concepts of Java programming, such as inheritance, polymorphism, Graphical and graphics, exceptions, events, etc. Prerequisites: COSC 1173 and COSC 1336 with a minimum grade of B in each.
Duration: 15 Weeks weeks
Credit Hours: 3
Introduces the fundamental concepts of structured programming. Topics include software development methodology, data types, control structures, functions, arrays, and the mechanics of running, testing and debugging. This course assumes computer literacy. Corequisite: COSC 1172 and COSC 1173 Offered: Fall, Spring, Summer
Duration: 15 Weeks weeks
Credit Hours: 3
Review of control structures and data types with emphasis on structured data types. Applies the object-oriented programming paradigm, focusing on the definition and use of classes along with the fundamentals of object-oriented design. Includes basic analysis of algorithms, searching and sorting techniques, and an introduction to software engineering. Prerequisite: COSC 1336 with a minimum grade of B Offered: Fall, Spring
Duration: 8 Weeks weeks
Credit Hours: 3
This course describes applications of programming techniques, introducing the fundamental concepts of data structures and algorithms. Prerequisites: COSC 1337 with a minimum grade of B.
Duration: 8 Weeks weeks
Credit Hours: 3
This course introduces the computer organization and assembly language. Prerequisite: COSC 1336 with a minimum grade of B.
Duration: 8 Weeks weeks
Credit Hours: 3
This course presents discrete mathematical structures for computer science and mathematics. Topics include: logic and methods of proof, structures of sets and functions, Boolean algebra, recursion, fundamentals of algorithms, permutations and combinations, discrete probability, graphs and trees, randomized search and optimization, and their applications. Prerequisites: MATH 2312 with a minimum grade of C.
Duration: 8 Weeks weeks
Credit Hours: 3
Preliminary review/introduction of the mathematics and logic for the course. Programs and computable functions, primitive recursive functions, the universal program, turing machines and regular languages. Prerequisite: COSC 1337 and MATH 2413 with a minimum grade of C in each.
Duration: 8 Weeks weeks
Credit Hours: 3
This course is intended as an intermediate course to the design and analysis of algorithms for some of the most frequently encountered combinatorial problems. The course aims to provide familiarity with general algorithmic techniques, performance measures, analysis tools and problem areas. In this course, we will focus on developing an understanding of the algorithmic design process: how to identify the algorithmic needs of an application and apply algorithmic design techniques to solve those problems. The students will also learn how to identify problems for which no exact, efficient algorithm is known. More specifically, topics include: Fundamentals (Basic Programming Model, Data Abstraction, Bags, Queues, and Stacks, Analysis of Algorithms), Sorting (Elementary Sorts, Mergesort, Quicksort, Priority Queues, applications), Searching (Symbol Tables, Binary Search Trees, Balanced Search Trees, Hash Tables, applications), Graphs (Undirected Graphs, Directed Graphs, Minimum Spanning Trees, Shortest Paths), Strings (String Sorts, Tries, Substring Search, Regular Expressions, Data Compression), Context (applications). Prerequisites: COSC 2336 and COSC 2375 with a minimum grade of C in each.
Duration: 8 Weeks weeks
Credit Hours: 3
Programming in C ++ in a UNIX environment.

By the end of this course, students should be able to:

  • Apply appropriate C++ programming techniques to design project
  • Solve real-world problem using C++ programming language
  • Compare and evaluate the effectiveness of various programming techniques
Duration: 8 Weeks weeks
Credit Hours: 3
The organization of programming languages, especially run-time behavior of programs; the formal study of programming language specification and analysis, and the continued development of problem solution and programming skills. Prerequisite: COSC 2336 Offered: Fall
Duration: 8 Weeks weeks
Credit Hours: 3
This course introduces the ethical style of good writing in computer science and presents the social, legal, philosophical, and economic issues related to computers.

This course does not need computer programming. There are six main objectives of this course:

  • Give an introduction to the ethical style of good writing in computer science
  • Present the social, legal, philosophical and economic business issues related to computers that members of a technological society might face in their professional and civic lives
  • To discuss copyright laws/issues and business model ethical acquisition and use of digital information, citing sources using established methods
  • Describe proper business etiquette and knowledge of acceptable use policies when using networks, especially resources on the internet and intranet
  • Discuss measures, such as passwords or virus detection/prevention, to protect computer systems and databases from unauthorized use and tampering
  • Describe the impact of computer programming on the World Wide Web (WWW) community
Duration: 8 Weeks weeks
Credit Hours: 3
The objective of COSC 4272 is to assist students in their preparation for searching a permanent position after graduation or in their application for a more advanced graduate degree.
Duration: 8 Weeks weeks
Credit Hours: 3
To introduce the major concept areas of operating systems principles develop an understanding of the organization and architecture of computer systems at the register-transfer and programming levels of system description and the inter-relationships between the operating system and the architecture of computer systems.

By the end of this course, students will understand:

  • Master fundamental concepts of operating systems, such as device management, process management, memory management and file management
  • Device drivers and I/O management, such as polling and interrupt-driven I/O operations
  • Process management, such as abstract machines, address space, context switch, process, thread, state transition diagram and resource models
  • Memory management such as virtual memory, segmentation, paging and swapping
  • File management, such as basic read and write file operations
  • CPU scheduling, such as design and implementation of scheduler, preemptive scheduling policies and non-preemptive scheduling policies
  • Basic and high-level synchronization principles, such as critical section, deadlock, binary semaphore, general semaphore, readers–writers problem, bounded–buffer problem, dining philosophersproblem, monitor, conditional variable, signals and basic inter-process communication
  • How to develop corresponding programs using Unix system calls, such as fork(), signal(), pthread_create(), fopen(), sleep(), sem_ init() and wait()
  • How to analyze software development problems, design and implement software solutions, and write technical reports. There will be a term project, in which a complex problem will be analyzed, designed, implemented and documented.
Duration: 8 Weeks weeks
Credit Hours: 3
This course describes in-depth understanding of the inner workings of modern digital computer systems and trade-offs present at the hardware-software interface. (Organization and Assembly language) Prerequisites: COSC 2336 and COSC 2325 with a minimum grade of C in each
Duration: 8 Weeks weeks
Credit Hours: 3
This course is about principles and applications of computer communication, networking communication protocols, the internet, LANs, packet-switching networks, network architecture.

At the conclusion of this course, students will be able to:

  • Master fundamental concepts of computer networks and their applications: OSI layers, Telnet, Secure Shell and WWW
  • Understand socket programming and develop basic network protocol software and algorithms, such as socket(), bind(), listen(), accept(), send() and recv()
  • Understand OSI model layers: – physical layer, data link layer, network layer, transport layer and application layer
  • Understand fundamentals of data transmission
  • Understand Local Area Networks (LANs) and data link protocols: Carried Sense Multiple Access (CSMA)/collision detection, 802.3 and the Spanning Tree Algorithm
  • Understand internet working, IP, TCP and UDP: packet format, IP address, IP packet forwarding, IP encapsulation, fragmentation and reassembly, CIDR, port, TCP flow control and TCP congestion control
  • Understand routing: Distance Vector Routing, Link State Routing, RIP, OSPF and BGP
  • Understand client-server interaction
  • Understand high-level network services: DNS, FTP, HTTP and SMNP
  • Understand the basic concepts of network security, secret key, public/private key and hashing
  • Perform simulation of network protocols: metric to evaluate protocol performance and simulation of networking protocols
  • Understand ethical issues of computer networks: hacking and computer crimes, identity theft, anonymity, intellectual property, censorship, related laws and related cases
Duration: 8 Weeks weeks
Credit Hours: 3
Systems analysis, software requirements analysis and definition, specification techniques, software design methodologies, performance measurement, validation and verification and quality assurance techniques.

By the end of this course, students should be able to:

  • Demonstrate understanding of the fundamental principles and concepts of software engineering
  • Applying appropriate software engineering principles in software development
  • Illustrate confidence in object-oriented programming, based software design
  • Applying software quality assurance concepts in the development process
  • Demonstrate the skills required to work in a team to develop a software system
Duration: 8 Weeks weeks
Credit Hours: 3
This course introduces and provides models for application of the concepts of vector algebra. Topics include finite dimensional vector spaces and their geometric significance; representing and solving systems of linear equations using multiple methods, including Gaussian elimination and matrix inversion; matrices; determinants; linear transformations; quadratic forms, eigenvalues and eigenvectors; and applications in science and engineering. Prerequisite: MATH 2413 with a minimum grade of C.
Duration: 8 Weeks weeks
Credit Hours: 3
A calculus-based introduction to statistics, probability, special probability distributions, nature of statistical methods, sampling theory, estimation, testing hypotheses. Prerequisites: Grade of C or better in MATH 2414 or its equivalent. Prepares for: MATH 4380 Offered: Fall, Spring
Duration: 7 Weeks weeks
Duration: 8 Weeks weeks
Credit Hours: 3
This is an introductory course in Android game development. Prerequisite: COSC 1337 with a minimum grade of B or higher.
Duration: 8 Weeks weeks
Credit Hours: 3
This introductory course in three-dimensional (3D) modeling covers techniques for creating content designed for use in real-time computer graphics applications using appropriate software with particular emphasis on computer games. Topics include mathematical foundations, 3D file formats, creation and modification of 3D geometric shapes, surface texturing, lighting, rendering and a survey of current software tools and techniques.
Duration: 8 Weeks weeks
Credit Hours: 3
This introductory course in three-dimensional (3D) animation covers techniques for programming in C++ and creating content designed for use in real-time computer graphics applications using appropriate software with particular emphasis on computer games and character animation. Topics include rigid versus non-rigid body animation, skeletal techniques, morphing, kinematics, animation blending, key framing, time coding, motion capture, lip sync, synchronization methods, file formats and a survey of current software tools and techniques. Prerequisite: COSC 2336 Pre- or Co-Requisite: COSC 3306 It is also recommended that students complete CPSC 4380 prior to taking this course.
Duration: 8 Weeks weeks
Credit Hours: 3
This is an introductory course in game programming using the PC platform. Prerequisites: COSC 2336 and COSC 3306.
Duration: 8 Weeks weeks
Credit Hours: 3
Continuation of COSC 4324. Advanced game programming techniques, including 3.D graphics, 3-D audio, game physics and networking for multi-player games. Prerequisite: COSC 4324 with a C or better. Minimum grade of C.
Duration: 8 Weeks weeks
Credit Hours: 3
This is an introductory course in graphics programming using C++ and Microsoft Windows.
Duration: 8 Weeks weeks
Credit Hours: 3
Introduction to concepts and ideas in artificial intelligence. Topics include search techniques, knowledge representation, control strategies and advanced problem-solving architecture.

After the completion of this course, students should be able to:

  • Apply both uninformed and informed search algorithms to solve complex problems and optimize search efficiency
  • Utilize formal logic and constraint satisfaction methods to model and solve AI problems, ensuring sound reasoning in decision-making processes
  • Implement probabilistic reasoning techniques to manage uncertainty and make informed predictions.
  • Analyze and apply decision theory, Markov Decision Process and Hidden Markov Model to develop AI agents capable of making optimal decisions under uncertainty
  • Design and evaluate reinforcement learning algorithms to enable agents to learn optimal policies through interaction with their environment
  • Demonstrate skills for implementing AI-based solutions in groups
English - 6 Hours
Communication - 3 Hours
Mathematics - 3 Hours
Life and Physical Sciences - 6 Hours
Language, Philosophy and Culture - 3 Hours
American History - 6 Hours
Government/Political Science - 6 Hours
Social/Behavioral Sciences - 3 Hours
Component Area Options - 6 Hours
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks
Duration: 7 Weeks weeks

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